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Old Aug 04, 2007, 02:25 AM // 02:25   #1
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Default Game updates august 3rd

Quote:
[edit] Update - Friday, August 03, 2007
[edit] Heroes' Ascent Changes
Reduced the time on the Antechamber and Forgotten Shrines from 10 minutes to 6 minutes.
When a team in the Antechamber or Forgotten Shrines has scored 20 points more than its opponent, the game ends and the high-scoring team wins.
Players can now only bring a maximum of 2 non-human (Hero or henchmen) players into Heroes' Ascent maps.
[edit] Miscellaneous
Adjusted the circumstances in which Heroes use the skill "Death Nova" in PvP.
Fixed the skill "Vampirism" so that it now steals the correct amount of damage.
The Burial Mounds map has been added back in to the Heroes' Ascent map rotation to accommodate the large number of teams playing during the Heroes' Ascent Bonus Weekend.
[edit] Guild Wars Wiki notes
The Gladiator Title Track had its description reverted to as it was before the August 2nd update.
Bye bye heroway?
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Old Aug 04, 2007, 02:27 AM // 02:27   #2
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Is it 2 per player, or 2 overall?

BTW, woot Vampirism is back. That skill is so insanely overpowered!
/me faints
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Old Aug 04, 2007, 02:28 AM // 02:28   #3
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maximum 2 hero/henchies in HA

so, overall
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Old Aug 04, 2007, 02:32 AM // 02:32   #4
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Yes, heroes can no longer be used as scapegoats for people's incompetence!

GG.
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Old Aug 04, 2007, 02:40 AM // 02:40   #5
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Bye bye Rt spike...oh wait.
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Old Aug 04, 2007, 02:41 AM // 02:41   #6
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"Fixed the skill "Vampirism" so that it now steals the correct amount of damage. "


Still doesn't trigger "Painful Bond" anymore. Bloodsong does, and it's darn near the same wording. Any chance this will get fixed before another fortnight passes?
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Old Aug 04, 2007, 02:49 AM // 02:49   #7
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Good, about time Anet nerfed that. Skill-less players playing a skill-less build to get fame was dumb. Oh wait....Rit Spike ISN'T nerfed yet...
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Old Aug 04, 2007, 02:58 AM // 02:58   #8
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Quote:
Originally Posted by fenix
Good, about time Anet nerfed that. Skill-less players playing a skill-less build to get fame was dumb. Oh wait....Rit Spike ISN'T nerfed yet...
Balances are next week. We can only hope, I guess.
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Old Aug 04, 2007, 02:59 AM // 02:59   #9
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Yeah, I hope they just make all Rit spells 10....60 damage. That way you can't possibly spike with them.
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Old Aug 04, 2007, 03:59 AM // 03:59   #10
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A lot remains to be done, but this is still a good update.
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Old Aug 04, 2007, 04:05 AM // 04:05   #11
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R.I.P trying to get a friend r3 with only 4 people by the end of the weekend.
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Old Aug 04, 2007, 04:10 AM // 04:10   #12
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sux for me. no vent/ts = gg when trying to get in a decent group without heroway
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Old Aug 04, 2007, 04:45 AM // 04:45   #13
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Quote:
Originally Posted by MoldyRiceFrenzy
sux for me. no vent/ts = gg when trying to get in a decent group without heroway
Install vent then.
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Old Aug 04, 2007, 05:55 AM // 05:55   #14
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Quote:
Originally Posted by ctbear
Install vent then.
Some People cant use vent so they get stuck with the sloppy groups, that's why I've had 24 fame for 5 months now.
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Old Aug 04, 2007, 06:01 AM // 06:01   #15
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You can still do Hero (notice the lack of the stupid -way), you just now need 6 people instead of 4.
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Old Aug 04, 2007, 06:35 AM // 06:35   #16
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Quote:
Originally Posted by fenix
Yeah, I hope they just make all Rit spells 10....60 damage. That way you can't possibly spike with them.
why not make it so assassins and elementalists and rangers can't spike either? since we're on a nerf what hurts ya run.
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Old Aug 04, 2007, 06:38 AM // 06:38   #17
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Yes, because sins, eles and rangers are all pro at healing and defense too. Oh wait... they're not, and aren't generally used in ridiculous HA spikes either...
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Old Aug 04, 2007, 06:44 AM // 06:44   #18
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Now add the same hero restriction to GvG , There is no reason that 4 heroes should be allowed in GvG.
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Old Aug 04, 2007, 06:57 AM // 06:57   #19
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Quote:
Originally Posted by miral
why not make it so assassins and elementalists and rangers can't spike either? since we're on a nerf what hurts ya run.

Quote:
Originally Posted by unienaule
Yes, because sins, eles and rangers are all pro at healing and defense too. Oh wait... they're not, and aren't generally used in ridiculous HA spikes either...
Wow what a way to own that rt spike moron who doesn't think its not overpowered.
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Old Aug 04, 2007, 06:58 AM // 06:58   #20
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Quote:
Originally Posted by Xenex Xclame
Now add the same hero restriction to GvG , There is no reason that 4 heroes should be allowed in GvG.
It would just be the same as me going lf 4 guests to come GvG.
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